AR SANDBOX, Google I/O
Mountain View — May 2019
Back for our second year to help Google’s ARCore team show off their latest and greatest features to their developer community. Each of the 5 experiences we designed help to highlight the potentials of both joy and purpose that AR can add to our physical space.
— augmented reality, spatial design, UX
ARcore Demos
Lighting Estimation
Cloud Anchors
Augmented Images
Augmented Faces
Web AR
cloud anchors
AR experiences are more fun when they’re shared. ARCore's Cloud Anchors API let's users create collaborative experiences that Android and iOS users can share. To showcase this, we created a digital ecosystem that let participants grow a garden together.
UX
With persistent tracking, the physical world can become a video game by relaying the position of digital objects to every device in real-time. As users moved around the physical table, magical seeds promoted places in the garden users could plant. Each position spawned a new plant species creating a unique garden with each collective session.
Augmented faces
Augmented Faces API gives developers a high-quality digital face mesh to create filters and games without a front facing depth sensor. To show developers the mesh capabilities, we created two face filters that promoted mouth triggers, head position, and a lot of fun.
Augmented Images
Augmented reality provides new ways for brands to showcase their value to customers. With ARCore's Augmented Images API you can create spatial experiences using a simple image. To demonstrate a retail use-case, we created an interactive walkthrough that gave users a novel perspective of a Breville at-home espresso machine.
PROCESS
Check out the I/O keynote for more info. Also, Android Central & TechRadar
Credits
Client: Google, 2019
*Work produced at Novel
ECD: Jeff Linnell
Creative Director: Jeremy Stewart
Design Technologist: Brandon Kruysman
Design Technologist: Jonathan Proto
Executive Producers: Julia Gottlieb, Jeff Macke
Development: VirtuLabs
Unity Artist: Jeffery Bryant
3D Design/Animation: Maciek Janicki
3D Design: Peter Tarka
Texture Artist: Patrick Hillstead
Video Production: Stebs, Natalie Rhold
Photography: Aron Pruitt
Fabrication: Dakota Wilder, Andrew Devansky